But what you gain in simplicity, you lose in speed. With the exception of the mining mini-game – which is as fast as it is frustrating – controlling the game is very simple. For long distance trips you can use a map and simply pick out your destination, eliminating the need for long distance flights. You can set your primary weapon to auto-fire to make battles a little easier, and your ship has an auto-pilot feature that allows you simply pick a destination and then relax until you get there. Both work relatively well and you’ll also have several buttons to control your primary and secondary weapons. Galaxy on Fire 2 supports two different control schemes for when you’re actually flying your ship, so you can use either tilt or a virtual joystick to control flight. There are a whole lot of options, but the simple menu system makes tweaking your space cruiser very easy. Eventually you’ll even be able to purchase sleeker and more sophisticated ships, those these come with a hefty price tag. ![]() You’ll start out with a simple mining ship which you can then slowly improve with better weapons, armor, shields, passenger cabins, sensors, and a whole lot more. Constantly upgrading your ship is a key to success, and to do that you’ll need money. You don’t have to spend a lot of time with the side quests – aside from a frustratingly slow section at the beginning of the game – but it’s a good idea to do so. You can also mine asteroids for precious minerals, which can either be sold for cash or combined with blueprints to make rare items and upgrades. These can range from helping clear away all of the garbage orbiting around a planet to ferrying passengers across the galaxy to tense fights with space pirates. Each space station you’ll encounter features a space lounge and each space lounge is full of space people looking to send you on space missions. These not only add some variety to the game, but also let you earn some much needed money. It’s a long and perilous journey, full of plenty of interesting characters and story developments.Īside from the main quest, you can also take on a variety of side quests, or freelance work, as the game calls it. While the game starts out with Maxwell simply trying to find his way back home, he eventually gets caught up in a battle with a strange and mysterious alien force known as the Void. The game stars Keith Maxwell who somehow manages to get himself not only transported across the galaxy, but also in time, some three decades in the future. It takes a while to get into, but for those looking for a deep space sim on the go, Galaxy on Fire 2 might just be the best thing around. So it’s a good thing that the game looks great, with some incredible 3D graphics and beautiful ship designs. It spans the galaxy, allowing you to visit far away planets and systems while fighting pirates and mining for precious minerals. So consequently, Galaxy on Fire 2 is a really big game. This is essentially a non-multiplayer version of Star Conflict with worse controls.Space is a big place. I hope this helps anyone looking into this game. Of course, with a $20 pricetag ($15 more than the mobile phone counterpart), its a wonder why, on top of the fact that most negative reviews about this game stem from the fact that none of the DLC has been, or ever will be ported to PC. ![]() The developers previously used the excuse "Sales weren't good enough on PC". I'd also like to emphasize that, because the addons aren't available on PC, and never will be, the game is incredibly short, with half it's content, and ships, missing as a result. The biggest glaring flaw that you will run into is the fact that you will target lock allies over enemies, meaning that using guided weapons of any kind is worthless. You're basically paying $20 for a game that plays and feels like a game made for a mobile phone, because that's exactly what it is. You're basically paying $20 for a game that plays and feels like a game made for a mobile phone, For the price, it is HELLA not worth it.
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